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Hunt the Wumpus Code

Posted on February 8, 2020 by dgookin
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Original Wumpus artwork
I had a great time coding Hunt the Wumpus. Like most programming challenges, it was fun, exciting, and frustrating all at once. Some code ran beautifully the first time. Other code contained silly mistakes that bogged me down. And solutions unveiled themselves magically like a sugar cube dissolving in water.
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Automated Guessing Game – Solution

Posted on February 8, 2020 by dgookin
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In the climatic scene of the movie Wargames, the WOPR computer plays Tic-Tac-Toe. A question is asked, “Can the computer play itself?” This postulation forms the basis of all computer learning, but that wasn’t the puzzle for this month’s Exercise.
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Implementing Hunt the Wumpus in C

Posted on February 1, 2020 by dgookin
2

Original Wumpus artwork
In last week’s Lesson, I described the history and gameplay for the classic text mode game, Hunt the Wumpus. The task of coding the game took considerably longer than writing the blog post.
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Posted in Lesson | 2 Replies

Automated Guessing Game

Posted on February 1, 2020 by dgookin
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Last month, I published a post of the classic programming chestnut, a number-guessing game. In the post, I wrote: “Variable tries is set equal to 6 because I read somewhere that it’s possible to guess a value between 1 and 100 in six or fewer tries (though I’m probably incorrect).” And, yes, I was wrong.
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Hunt the Wumpus

Posted on January 25, 2020 by dgookin
4

Original Wumpus artwork
The game Hunt the Wumpus isn’t difficult to code in C. In fact, all you need do is start with the basic number-guessing game presented in last week’s Lesson and you can build just about any text-mode game. That’s what I did when I started my own C language version of Hunt the Wumpus.
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Posted in Lesson | 4 Replies

The Essence of the Text Game

Posted on January 18, 2020 by dgookin
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I was perusing Rosetta Code the other day, looking for more programming ideas to explore. One of the tasks provided, with examples in a variety of programming languages, was to code the old computer game Hunt the Wumpus.
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Fun with the asprintf() Function

Posted on January 11, 2020 by dgookin
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If you desire to store formatted output in a buffer, the snprintf() function, covered in last week’s Lesson, is a safe alternative to the standard Library sprintf() function. An even better choice is the asprintf() function.
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Remove Trailing Blank Lines – Solution

Posted on January 8, 2020 by dgookin
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The problem with snipping blank lines from the end of a file is storing the file as it’s processed. At least that’s the issue I faced as I worked through my solution to this month’s Exercise.
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The snprintf() Function

Posted on January 4, 2020 by dgookin
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Another non-standard library function is snprintf(). Like the strlcpy() and strlcat() functions shown in previous Lessons, snprintf() is safer than its standard Library counterpart, sprintf().
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Remove Trailing Blank Lines

Posted on January 1, 2020 by dgookin
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Recently, I wrote a utility that required the final line of text in a file to terminate with a special code. The code had to sit at the end of a line of text, not on a blank line. What I discovered is that many text files end with one or more blank lines.
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