A Grid of Random Stars, Part VII

The final (and merciful) update to my Grid of Random Stars program involves two major changes. First, because I call the update_grid() function only once, it can be incorporated into the main() function, no program. Second, I remove pointer notation.

From last week’s Lesson, the code works as well as I want it to. Yes, I could colorize the output, but that just adds more code at this point. No, I sought to return to the original program, which uses two-dimensional array notation instead of pointer notation. After all, because the code has no functions to call, pointers are unnecessary. Further, array notation is easier to read.

Here is the update, final version of the code:

2024_06_29-Lesson.c

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROWS 16
#define COLS ROWS*2
#define SIZE COLS*ROWS
#define PROB 5

struct rect {
    int top;
    int bottom;
    int left;
    int right;
};

int main()
{
    char grid[ROWS][COLS];
    int row,col,count,x;
    struct rect r,all[SIZE];

    /* seed the randomizer */
    srand( (unsigned)time(NULL) );

    /* fill and show the grid */
    puts("Original grid:");
    for( row=0; row<ROWS; row++ )
    {
        for( col=0; col<COLS; col++ )
        {
            if( rand() % PROB )
                putchar( grid[row][col] = '.');
            else
                putchar( grid[row][col] = '*');
        }
        putchar('\n');
    }

    count = 0;
    /* scan for two in a column */
    for( r.top=0; r.top<ROWS-1; r.top++ )
    {
        for( r.left=0; r.left<COLS; r.left++ )
        {
            /* find a star in the row */
            if( grid[r.top][r.left] == '*' )
            {
                /* look for a matching star in the same column */
                for( r.bottom=r.top+1; r.bottom<ROWS; r.bottom++ )
                {
                    if( grid[r.bottom][r.left] == '*' )
                    {
                        for( r.right=r.left+1; r.right<COLS; r.right++ )
                        {
                            if( grid[r.top][r.right]=='*' && grid[r.bottom][r.right]=='*' )
                            {
                                /* add the grid to the array */
                                all[count] = r;
                                count++;
                            }
                        }
                    }
                }
            }
        }
    }

    /* build the full grid */
    for( x=0; x<count; x++ )
    {
        for( row=0; row<ROWS; row++ )
        {
            for( col=0; col<COLS; col++ )
            {
                if(
                        (row==all[x].top && (col>all[x].left && col<all[x].right) ) ||
                        (row==all[x].bottom && (col>all[x].left && col<all[x].right) )
                  )
                    if( grid[row][col] == '.' )
                        grid[row][col] = '-';
                if(
                        (col==all[x].left && (row>all[x].top && row<all[x].bottom) ) ||
                        (col==all[x].right && (row>all[x].top && row<all[x].bottom) )
                       )
                    if( grid[row][col] == '.' )
                        grid[row][col] = '|';
            }
        }
    }

    /* output the final grid */
    printf("Found %d rectangles\n",count);
    for( row=0; row<ROWS; row++ )
    {
        for( col=0; col<COLS; col++ )
            putchar( grid[row][col] );
        putchar('\n');
    }

    return 0;
}

The code weighs in at 102 lines with a lot of nested loops and if-else constructions. The output is the same, and it’s a wee bit more readable. At last, I can say that I’m done with this project, which turned out to far more complex than I had anticipated, but still didn’t require any recursion or other fancy programming footwork.

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